FOREJUST
App UX/UI. Product design
01
A prediction-based mobile game where players analyse key political events and forecast their outcomes. The product merges real-world data with interactive gameplay, turning political literacy into an engaging, competitive experience.
Research & Analysis

Led product strategy end-to-end. Conducted user research and competitive analysis of prediction-based games. Defined the business model and mapped the core game loop. Formed and prioritised hypotheses on player motivation and retention. Validated the MVP scope through early feature testing.

Structure & UX/UI

Designed the information architecture and end-to-end user flow across onboarding, core gameplay, and progression. Built the navigation and a unified UI Kit with reusable components. Ran UX/UI tests and iterated on interaction patterns based on player feedback and session data.

Design — Concept

Developed a clean interface with the team that translates the mysterious theme of political forecasting into a modern visual language. Combined contemporary style with knightly tournament aesthetics. Kept navigation simple and reduced cognitive load for newcomers while preserving analytical depth for experienced players.

Design — System

Built two distinct visual themes to support different player moods and contexts. Unified typography, colour tokens, and component behaviour across both. The system scales without losing clarity — complex analysis, forecasts, and beginner-friendly onboarding stay in one coherent product.